1/7/2024 0 Comments The wayward realms developerHe did review his original pitch email with us, but as far as I can recall, the last one slipped out on his own. What happened next is fuzzy, but Vijay would have the habit of sending emails out late at night, directly to “X”, without CC’ing our email addresses, or talking with us first. We all deferred to his judgment when it came to pitching and publisher decisions. He has 80 game releases under his belt, as producer and/or in the pitching phase. We were practically finishing each others’ sentences - a good sign! Vijay was obviously experienced. I had updated our pitch deck before the call, and the types of game mechanics they were looking for pretty much mirrored on the pitch we had already built before talking to them. We did a virtual meeting with them (over a lunch break for me), and we seemed to hit it off well. “X” were very interested in what we were offering, and though not traditionally known for RPGs, that was a sector they were trying to expand into. In respect to all those involved, I will call them “X”, but I’m sure you’ve heard of them if you’re familiar with PC games. Here’s just a few sample paragraphs: And this press buzz led to our first serious publisher contender reaching out to us. All in all, it’s a rather disheartening story of internal clashes, tanked publisher negotiations, and a general lack of professionalism and enthusiasm for the project. ![]() However, there is now this extensive Medium article from the guy who actually got the ball rolling on that whole project, where he talks about his experiences working on The Wayward Realms now that he’s no longer a part of the team. Meanwhile, there's a teaser trailer available below.If you’re a fan of the older entries in The Elder Scrolls series, you’re probably aware that some of the original developers behind it have recently founded OnceLost Games with the goal of creating The Wayward Realms - a modernized spiritual successor to Daggerfall. The Steam page already features system requirements for The Wayward Realms, though the release date is still listed as TBA (to be announced). From the multiple moons in the sky, to the libraries worth of books, to the multiple cultures of each race, there is always something new to discover. On the surface, things may have that familiar, medieval fantasy look, but dig a bit deeper and there’s a lot to learn. We call it the Wayward Realms for a reason. Want to try playing a character who is really, really outside the box? We got you. Real Role-Playing. You’re not playing some prebaked warrior or mage, but a character class of your design, with customized skills and abilities to craft your own spells, potions, and enchantments.World events have very different effects in the life of a socializing aristocrat, a thief entrenched in underworld conspiracies, a scholar collecting ancient artifacts, or whatever role you craft for yourself. A virtual Game Master keeps things interesting for you in the Wayward Realms, making other characters and their factions react and plot their next move based on your actions, resulting in no two players having the exact same game experience. Constantly Evolving Experience and Story.Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation. A Massive World. No, really! Way bigger than most other games you can think of.On their quest for fame and fortune, players will venture through strange lands, delve into foreboding dungeons, and traverse kingdoms full of humans, elves, orks, dwarves and a few other unusual races. However, they must first prove their worth battling rivals, mercenaries, monsters, spirits, and demons. Should the player earn a position of prominence, they may change the course of history. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. The Wayward Realms is set on a group of over one hundred, realistically scaled, islands, known collectively as the Archipelago, where scores of factions vie for influence and power. The Wayward Realms will take advantage of both procedural generation and a virtual Game Master to keep things interesting for the players. The studio, founded in 2019 by former Elder Scrolls Arena and Elder Scrolls Daggerfall developers Ted Peterson and Julian LeFay, is aiming to create a title where choice, consequence, scope, and role-playing will be experienced like never before in a realistically-scaled open world in a new class of game: The Grand RPG. ![]() Independent developer OnceLost Games pulled the veil off The Wayward Realms, their debut game, an open world fantasy RPG.
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